Warsong Gulch
Levels 10–60 · 10 vs 10
Defend your flag room or kill the enemy carrier. Piercing Howl slows everyone around you.
Class PvP guides for WoW Forever
Pick your class below. Learn how it wins, the buttons that matter, and how to beat every class you meet.
Each guide: talents, key buttons, your opener, every matchup, and your job in each battleground.
The hardest hitter, and the most helpless alone.
Warriors hit hard in melee, and Hamstring makes them hard to escape. Arms Warriors also cut enemy healing in half with Mortal Strike. In Forever every Warrior learns Victory Rush, a small heal after a kill, and keeps 10 rage when changing stances. You still have little self-healing, so a Warrior with a healer is a terror and a Warrior alone is a target.
Rage. You get it from your swings and from damage you take, and it drains away out of combat, so you start most fights empty and Charge in to get some.
Cloth, leather and mail from the start, plate at level 40. You can dual wield, and you can shoot bows, crossbows and guns. The Arms build uses a two-hander and the Fury build uses two weapons.
Battle Stance (level 1), Defensive Stance (10) and Berserker Stance (30). Many abilities only work in one stance: Charge and Overpower in Battle, Shield Wall and Disarm in Defensive, Intercept, Pummel and Berserker Rage in Berserker. You keep up to 10 Rage when you swap, so swap often.
Your damage is all in melee. Charge to get in, Hamstring so they cannot run, and Intercept (30) to catch them again in combat.
Victory Rush heals 10% of your max health after a kill. Beyond that you rely on healers, so fight next to one.
Battle Shout buffs your group's attack power. Demoralizing Shout weakens melee near you. Intimidating Shout fears up to 5 enemies to buy time.
You have Charge, Hamstring, Rend and Thunder Clap, and Overpower at 12. Defensive Stance at 10 gives Shield Bash at 12, your only interrupt for now, and it needs a shield. Charge, Hamstring, then hit. Stay near your team in Warsong Gulch.
Victory Rush and Retaliation at 20, Disarm at 18, Intimidating Shout at 22 and Execute at 24. Piercing Howl is a talent at 20. You still have no Berserker Stance, so no Intercept and no Pummel. Charge carefully, because you cannot catch runners again in combat.
The big step. Berserker Stance, Intercept and Berserker Rage at 30, Whirlwind at 36 and Pummel at 38. Talents at 30 add Sweeping Strikes, Death Wish or Concussion Blow. Learn to swap stances in a fight: Battle to Charge, Berserker to Intercept and Pummel.
Mortal Strike or Bloodthirst from talents at 40, and you can wear plate. Now you hit like a real Warrior. Keep Hamstring up and use your big attack every time it is ready.
Recklessness at 50 and higher ranks of everything. Alterac Valley opens at 51. Play next to healers and focus the enemy healer or flag carrier.
All tools unlocked. Your job is to kill, peel and stop heals. Pick Arms for the healing cut or Fury for big group fights, and never fight far from your healers.
| Keys 1-6 | Charge, Hamstring, your big attack (Mortal Strike or Bloodthirst), Overpower, Intercept and Pummel. Every fight uses these. |
| Shift + keys | Victory Rush, Execute, Intimidating Shout, Piercing Howl if you have it, and Berserker Rage. |
| Stance keys | Battle, Defensive and Berserker Stance on easy keys like F1-F3 or Q, E and R. You will swap many times a fight. |
| Utility bar | Battle Shout, Bloodrage, Disarm, Retaliation, Shield Wall, Recklessness and Death Wish if you have it. Long cooldowns can live here. |
| Controller | In Gamepad mode, put your three stances in the Warrior stance flyout. Keep the face buttons for Charge, Hamstring and your big attack, and a modifier layer for Intercept and Pummel. |
Rage comes from hitting and getting hit, and it drains out of combat. Charge gives you some to start. Bloodrage also gives Rage for a little health.
They need Berserker Stance, which you learn at level 30. Before that, Shield Bash in Battle or Defensive Stance is your interrupt, and it needs a shield.
Charge only works out of combat and in Battle Stance. In combat use Intercept from Berserker Stance.
Arms has Mortal Strike, which halves healing, and suits most battlegrounds and duels. Fury dual wields, hits many targets and heals a little, and is strong in big group fights.
Berserker Rage makes you immune to Fear for 10 seconds. Death Wish and Recklessness do too. Use them before the Fear lands.
Warriors have almost no self-healing. Stay near a healer, and use Victory Rush after every kill.
The classic PvP warrior. Big hits and half healing.
Charge in, Hamstring, and hit Mortal Strike every time it is ready. Your 15% root chance on Hamstring and Spearing Strike's dismount stop most targets from getting away.
Best for: Battlegrounds and duels, ideally with a healer
Level 60: the full build, all 51 points.
Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever
Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.
How a Warrior usually fares one on one. Pick the class you are fighting.
Stay in Battle Stance so you can Overpower when they dodge during Evasion.
Levels 10–60 · 10 vs 10
Defend your flag room or kill the enemy carrier. Piercing Howl slows everyone around you.
Levels 20–60 · 15 vs 15
Guard a base with a healer. Intimidating Shout and Piercing Howl stop caps.
Levels 30–60 · 15 vs 15 · new
Peel for your flag runner at the center.
Levels 51–60 · 40 vs 40
Push in a group behind healers. Spearing Strike knocks riders off their mounts.
One set for all specs. Honor and Marks buy the gear; your rank unlocks the upgrades.
Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.
Stamina first, then Strength and crit. That is what the PvP set itself is built from. One guide says Stamina is king in PvP.1217
Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.
PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513
+16 Sta, +67 bonus armor. Every class can wear it.1
Necklace, +16 Sta, +7 Spi.1
Two-hand sword. +23 Str, +35 Sta, +1% crit. Two-hand Strength weapon. Sunderer, Battle Hammer and Glaive have the same stats.12
One-hand sword, 2.9 speed. +2 Sta, +24 AP, +1% crit. One-hand Attack Power weapon for sword and board or dual wield.12
Shield. +9 Str, +21 Sta, 5% chance to deal 35-65 Nature damage to an attacker. PvP shield with Strength.12
Level 60 legs from Warsong Gulch. Stats not checked in Forever.4
Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4
Two-hand mace from AV. Stats not checked in Forever.4
Physical-fighter neck and back from AV. Stats not checked in Forever.4
AV rings. Stats not checked in Forever.4
Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here.
Alliance: Human (Will to Survive breaks stuns, new in Forever), Dwarf (Stoneform clears bleeds and poisons) or Gnome (Escape Artist breaks roots and slows). Horde: Orc (Hardiness makes stuns 20% shorter), Undead (Will of the Forsaken breaks fear) or Tauren (War Stomp stuns nearby enemies). The new Skyborne race can also be a Warrior.
Put your stances on easy keys. You keep 10 rage when you swap, so swap often.
Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.
From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.
The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.