Warsong Gulch
Levels 10–60 · 10 vs 10
Shield and Fear Ward your flag carrier before they run.
Class PvP guides for WoW Forever
Pick your class below. Learn how it wins, the buttons that matter, and how to beat every class you meet.
Each guide: talents, key buttons, your opener, every matchup, and your job in each battleground.
The best healer, or a terrifying Shadow caster.
Priests are the strongest healers in battlegrounds. They shield, dispel and fear melee away. Every Priest now has Fear Ward, and each race adds two extra priest spells. Shadow Priests trade healing for damage, Silence and the new Shadow Word: Death. Either way, enemies target you first.
Priests use mana. Every heal, shield and attack costs mana, and enemies can drain it with Mana Burn. Drink between fights and do not waste it on heals nobody needs.
Cloth armor only. Your ranged slot is a wand, used with Shoot.
Power Word: Shield absorbs damage, and while it holds, damage cannot interrupt your casts. After a shield the target cannot be shielded again for 15 sec.
Psychic Scream makes enemies within 8 yards flee for 8 sec, which buys time to heal. Damage can break it. Every Priest now gets Fear Ward at 20: it blocks the next Fear on a friend.
Dispel Magic removes a harmful spell from a friend or a buff from an enemy. Clear Polymorph and Fear off allies, and strip enemy shields and Blessings. Cure Disease and Abolish Disease handle diseases.
Each race gets two extra Priest spells, such as Feedback for Humans, Desperate Prayer for Dwarves or Shadowguard for Trolls. Learn what yours do.
You have Power Word: Shield, Renew, Lesser Heal, Shadow Word: Pain and Mind Blast. Inner Fire at 12, Psychic Scream at 14, Heal at 16 and Dispel Magic at 18. In Warsong Gulch, stand behind your team, shield whoever is hit and Scream melee off you.
Flash Heal and Fear Ward at 20, Mana Burn at 24 and Binding Heal at 25, which heals a friend and you at once. Row 3 talents open at 20 (Holy Nova, Inner Focus or Mind Flay). Arathi Basin opens at 20: heal at a base, not in the open.
Mind Control at 30, plus Penance or Silence from row 5 talents. Shadow Word: Death at 32 and Abolish Disease at 32. Darkspear Islands opens at 30: heal the fight at the center flag.
Greater Heal at 40. Row 7 talents at 40 give Power Infusion, Prayer of Mending or Shadowform. Shadowform cuts physical damage taken by 15% but you cannot heal while in it.
Mostly new ranks of the spells you already have. Alterac Valley opens at 51: heal and dispel the push from behind your group.
Your kit is complete. Before a fight: Shield, Inner Fire and Fear Ward. In the fight: dispel often, Scream when melee reach you, and stay near your team, because enemies target Priests first.
| Keys 1-6 | Same as the key list above: Power Word: Shield, Psychic Scream, Dispel Magic, Fear Ward, Flash Heal, Mana Burn. |
| Keys 7-0 and Q/E | Healers: Renew, Heal or Greater Heal, Binding Heal, and Penance or Prayer of Mending. Shadow: Shadow Word: Pain, Mind Blast, Mind Flay, Shadow Word: Death and Silence. |
| Shift keys | Fade, your two race spells, Inner Focus or Power Infusion, and Cure Disease or Abolish Disease. |
| Side bar | Buffs and rare spells: Power Word: Fortitude, Inner Fire, Shadow Protection, Mind Control and your wand. |
| Controller | The bumpers target allies and enemies, so healing works well in Gamepad mode. Fixed Party Targeting gives each D-pad direction one party member, but not in raid groups. Put Shield and Flash Heal on the trigger layer you reach fastest. |
Both work. Healers are wanted in every battleground. Shadow deals more damage but cannot cast heals in Shadowform.
After Power Word: Shield the target cannot be shielded again for 15 sec. Heal them or shield someone else.
Yes, from level 20. It blocks the next Fear on the target and lasts 3 min, on a 3 min cooldown.
If the target survives, you take damage equal to 30% of your max health. Use it to finish low targets.
Shield early. When their stun ends, Psychic Scream and heal while they run. Holy Nova hits enemies within 10 yards and can help against Rogues near you.
The healer melee cannot kill.
You heal with shields, Penance and quick heals while staying hard to lock down. Shields come back faster, critical heals leave extra absorbs, and Power Infusion boosts a teammate for a kill or a save.
Best for: Battlegrounds and flag carriers
Level 60: the full build, all 51 points.
Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever
Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.
How a Priest usually fares one on one. Pick the class you are fighting.
Shield early. Scream when the stun breaks.
Levels 10–60 · 10 vs 10
Shield and Fear Ward your flag carrier before they run.
Levels 20–60 · 15 vs 15
Heal at a base. Mind Control attackers off the cliffs.
Levels 30–60 · 15 vs 15 · new
Heal the center flag fight.
Levels 51–60 · 40 vs 40
Heal and dispel the push from behind your group.
Two sets: Shadow, and Holy/Discipline. Honor and Marks buy the gear; your rank unlocks the upgrades.
Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.
Healer: Stamina, then healing power, Intellect and Spirit. Shadow: Stamina, then spell power and Intellect. Based on the set stats.12
Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.
PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513
+16 Sta, +67 bonus armor. Every class can wear it.1
+8 to Str, Agi, Sta, Int and Spi. Every class can wear it.1
Necklace, +16 Sta, +7 Spi.1
Staff. +36 Sta, +20 Int, +94 spell power, +5 spell penetration. Caster staff with +94 spell power.12
Main hand dagger. +8 Sta, +7 Int, +94 spell power, +1% crit. Caster main hand dagger, +94 spell power. Pair it with a tome.12
Main hand mace. +12 Sta, +7 Int, +5 mp5, +176 healing / +58 spell damage. Healer main hand mace, +176 healing.12
Held in off-hand. +13 Sta, +13 Int, +13 Spi, +28 healing / +9 spell damage. Healer off-hand.12
Held in off-hand. +15 Sta, +14 Int, +18 spell power. Caster off-hand.12
Level 60 legs from Warsong Gulch. Stats not checked in Forever.4
Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4
AV caster off-hands. Stats not checked in Forever.4
AV healer item. Stats not checked in Forever.4
Caster weapon from the new battleground. Stats not checked.5
Off-hand from the new battleground. Stats not checked.5
Caster neck and back from AV. Stats not checked in Forever.4
+26 Sta, +12 Int, +11 Spi, +22 healing / +7 spell damage. Not part of the set bonus.12
+19 Sta, +8 Int, +8 Spi, +18 healing / +6 spell damage. Not part of the set bonus.12
+20 Sta, +12 Int, +18 healing / +6 spell damage. Not part of the set bonus.12
+14 Sta, +9 Int, +11 healing / +4 spell damage. Not part of the set bonus.12
+26 Sta, +17 Int, +11 spell power. Not part of the set bonus.12
+19 Sta, +13 Int, +7 spell power. Not part of the set bonus.12
Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here.
Each race gets two priest spells. Alliance: Human (Divine Grace, Feedback), Dwarf (Desperate Prayer, Chastise), Night Elf (Elune's Grace, Starshards) or Gnome (Confounding Flash, Contingency Plan). Horde: Undead (Dark Sacrifice, Touch of Weakness) or Troll (Hex of Weakness, Shadowguard). Fear Ward is no longer Dwarf only. Useful normal racials: Undead Will of the Forsaken breaks Fear, Human Will to Survive breaks stuns.
Priest mirrors are common. Dispel their shield before you burn them.
Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.
From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.
The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.