Warsong Gulch
Levels 10–60 · 10 vs 10
Carry the flag in Travel Form. Shift out of every slow.
Class PvP guides for WoW Forever
Pick your class below. Learn how it wins, the buttons that matter, and how to beat every class you meet.
Each guide: talents, key buttons, your opener, every matchup, and your job in each battleground.
Can't be pinned down.
Druids shift forms to break roots and slows. That makes them the best flag carriers in the game. Shifting also frees you from Polymorph. Restoration heals on the run, Feral hunts healers and Balance roots and blasts from range. In Forever your gear works in forms, and you can drink potions without shifting out.
Caster form and Moonkin Form use mana. Bear Form uses Rage and Cat Form uses Energy and combo points. Every shift costs mana, so a Druid who shifts a lot must watch the mana bar.
Cloth and leather armor. Druids have three PvP sets: Restoration, Feral and Balance. With 4 rare or 3 epic pieces you move 15% faster in Bear, Cat and Travel Form outdoors.
Bear Form at 10, Aquatic Form at 16, Cat Form at 20, Travel Form at 30 and Dire Bear Form at 40. Balance builds get Moonkin Form at 40. Every form protects you from Polymorph.
Shifting into a form frees you from Polymorph and from movement impairing effects like roots and slows. That is why Druids carry flags. It does not free you from stuns.
Heals like Rejuvenation, Regrowth and Healing Touch need caster form, and Moonkin Form blocks healing. Nature's Grasp can be cast in any form.
In Forever your weapon adds to Bear Form damage, weapon enchants work in Bear and Cat Form, and you can drink potions and use items without shifting out.
Warsong Gulch only. Do the Bear Form quest at 10. Rejuvenation, Entangling Roots and Nature's Grasp keep you alive. Shift to Bear to break roots and slows, and Bash a healer from 14.
Arathi Basin opens. Cat Form, Prowl and Starfire come at 20, Remove Curse at 24 and Dash at 26. Feral builds get Feral Charge at 20, Restoration builds Swiftmend at 25. Without Travel Form, use Cat Form and Dash to run.
Darkspear Islands opens. Travel Form at 30 makes you a real flag carrier. Nature's Swiftness (Restoration) comes at 30, Pounce at 36. Bash lasts 3 sec from 30.
A big step. Dire Bear Form, Innervate and Hurricane at 40, Barkskin at 44 and a 4 sec Bash at 46. Talents give Moonkin Form, Wild Growth or Shifting Power at 40.
Alterac Valley opens at 51. At 55 you can buy the rare PvP set for your spec. Its 4 piece bonus makes your forms 15% faster outdoors.
Train every max rank. Pick one of the three sets and work toward the epic version through the rank system. Keep shifting out of every slow.
| Keys 1-4 | Caster form: Rejuvenation, Regrowth, Healing Touch, Entangling Roots. Balance swaps in Wrath, Moonfire and Starfire. |
| Form bar | Bear and Cat Form swap your main bar. Put the form attacks on the same keys 1-4, for example Bash or Claw on 1. |
| R and F | Travel Form and Bear Form, on keys you can hit without looking. You will press them in a panic. |
| Q and E | Entangling Roots and Bash or Feral Charge. |
| Z X C V | Innervate, Barkskin, Nature's Swiftness and your PvP trinket. Put Cure Poison and Remove Curse on Shift keys. |
| Controller | Gamepad mode has a Druid forms flyout, so all forms fit in one slot. Keep Travel Form on its own button too, since you shift out of slows the most. |
From a class quest at level 10. Cure Poison at 14 and Aquatic Form at 16 also come from quests.
No. Shifting frees you from Polymorph, roots and slows. Use your PvP trinket for stuns.
No. Shift to caster form to heal. Moonkin Form also blocks healing spells.
Every shift costs mana. Bear and Cat Form cost 55% of your base mana. Shift when it matters and use Innervate from 40.
Yes. In Forever you can drink potions and use items without shifting out.
Restoration heals and carries flags. Feral hunts healers in Cat Form. Balance roots and blasts from range. All three use forms to escape.
Heal on the run and carry the flag.
You keep heals over time on your team and use instant heals while you move. Shapeshifting breaks roots and slows, so you also make a great flag carrier.
Best for: Battlegrounds, flag carrying and group healing
Level 60: the full build, all 51 points.
Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever
Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.
How a Druid usually fares one on one. Pick the class you are fighting.
Shift out of slows. Use Barkskin early in the fight.
Levels 10–60 · 10 vs 10
Carry the flag in Travel Form. Shift out of every slow.
Levels 20–60 · 15 vs 15
Run between bases and help wherever you are needed.
Levels 30–60 · 15 vs 15 · new
Run the center flag to your base.
Levels 51–60 · 40 vs 40
Heal your group or chase down runners.
Three sets: Restoration, Feral, Balance. Honor and Marks buy the gear; your rank unlocks the upgrades.
Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.
Resto: Stamina, healing power, Intellect, Spirit. Feral: Stamina, Strength, crit. Balance: Stamina, spell power, Intellect. Based on the set stats.12
Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.
PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513
+16 Sta, +67 bonus armor. Every class can wear it.1
+8 to Str, Agi, Sta, Int and Spi. Every class can wear it.1
Necklace, +16 Sta, +7 Spi.1
Staff. +36 Sta, +20 Int, +94 spell power, +5 spell penetration. Caster staff, +94 spell power. For Balance.12
Main hand mace. +12 Sta, +7 Int, +5 mp5, +176 healing / +58 spell damage. Restoration main hand, +176 healing.12
Held in off-hand. +13 Sta, +13 Int, +13 Spi, +28 healing / +9 spell damage. Restoration off-hand.12
Level 60 legs from Warsong Gulch. Stats not checked in Forever.4
Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4
Cuts Swiftmend cooldown by 3 sec.10
AV healer item. Stats not checked in Forever.4
Caster neck and back from AV. Stats not checked in Forever.4
+19 Sta, +10 Int, +8 Spi, +11 healing / +4 spell damage. Not part of the set bonus.12
+26 Sta, +12 Int, +12 Spi, +18 healing / +6 spell damage. Not part of the set bonus.12
+14 Sta, +9 Int, +11 healing / +4 spell damage. Not part of the set bonus.12
+20 Sta, +12 Int, +18 healing / +6 spell damage. Not part of the set bonus.12
+11 Str, +6 Agi, +19 Sta, +5 Int. Not part of the set bonus.12
+14 Str, +10 Agi, +26 Sta, +8 Int. Not part of the set bonus.12
+28 Sta, +14 Int, +11 spell power. Not part of the set bonus.12
+20 Sta, +10 Int, +7 spell power. Not part of the set bonus.12
Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here. Which rank 14 weapon types Druids can use in Forever.
Alliance: Night Elf (Shadowmeld, Elune's Light for 10% crit) or the new Skyborne (High Order). Horde: Tauren (War Stomp, Plainsrunning for more run speed) or the new Skyborne (Windshaper).
Flag carriers live and die by their healers. Call out where you are running.
Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.
From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.
The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.