Warsong Gulch
Levels 10–60 · 10 vs 10
Sap and kill enemy healers. Stop the flag carrier.
Class PvP guides for WoW Forever
Pick your class below. Learn how it wins, the buttons that matter, and how to beat every class you meet.
Each guide: talents, key buttons, your opener, every matchup, and your job in each battleground.
Chooses every fight it takes.
Rogues open from stealth and chain stuns until the target dies. New in Forever: Shank, a cheap off-hand strike that gives you Energy back, and Poised, which makes your first ability cheaper when you start at full Energy. Rogues can also use one-handed axes now. A Rogue forced into a fair fight is in trouble.
Rogues use Energy. It refills at 10 points a second, so you never wait long. Most attacks put combo points on your target, and finishing moves like Eviscerate and Kidney Shot spend them: more points, stronger finisher.
Cloth and leather armor. Wear leather. You dual wield one-hand weapons, and Rogues can now use one-handed axes too. Ambush and Mutilate need a dagger. For range you have bows, crossbows, guns and thrown weapons.
Stealth hides you but slows you (50% at rank 1, 30% at rank 4). Sap, Cheap Shot, Garrote and Ambush only work from Stealth. Sap does not break it, so you can Sap one enemy and open on another.
Builders like Sinister Strike, Backstab and Gouge add 1 combo point. Cheap Shot adds 2. Finishers spend up to 5. Kidney Shot stuns 1 sec per point at rank 1, and 1 sec longer at rank 2.
From level 20 you make poisons and coat your weapons for 30 min. Crippling Poison slows, Mind-numbing Poison slows casting, Wound Poison cuts healing, and Instant and Deadly Poison add damage. Each needs reagents and a vial.
New in Forever. Shank costs 5 Energy, cannot miss, and gives 15 Energy back (25 at rank 2) from your off-hand. Poised makes your first ability cost 10 less when you start out of combat at full Energy.
You have Sap, Gouge, Evasion, Sprint and Kick at 12. No Cheap Shot, Vanish or poisons yet. Open from Stealth with Garrote (14) or Ambush (18, needs a dagger), both from behind. Only Warsong Gulch is open: pick off players who wander alone and Gouge or Kick their heals.
Poisons arrive at 20, so put Crippling Poison on a weapon. Vanish at 22, Shank at 24 and Cheap Shot at 26 make you a real opener. Row 3 talents open at 20, including Riposte and Premeditation. Arathi Basin opens at 20: scout and hit lightly guarded bases.
Kidney Shot at 30 completes your stun chain: Cheap Shot, build points, Kidney Shot. Deadly Poison at 30, Wound Poison at 32 and Blind at 34 (make Blinding Powder from Fadeleaf). Row 5 talents at 30 give Preparation, Blade Flurry or Hemorrhage. Darkspear Islands opens at 30: ambush the enemy flag runner.
Stealth rank 3 at 40 lets you move faster while hidden. Row 7 talents at 40 give Mutilate, Adrenaline Rush or Death Mark. Vanish rank 2 at 42 and Shank rank 2 at 44, which gives 25 Energy.
Kidney Shot rank 2 at 50 adds 1 sec at every combo point. Crippling Poison II at 50 slows by 70%. Alterac Valley opens at 51: hunt casters behind the front line, not the main fight.
Your kit is complete and Stealth only slows you 30%. Open at full Energy, Kick heals, and keep Blind and Vanish for when the fight turns. Pick a build that matches how you play: Combat for battlegrounds, Subtlety for duels and world PvP.
| Keys 1-6 | Your control kit, same as the key list above: Cheap Shot, Kidney Shot, Gouge, Blind, Vanish, Kick. |
| Keys 7-0 and Q/E | Damage: Sinister Strike or Backstab, Shank, Eviscerate and Slice and Dice. |
| Stealth bar | Your action bar changes when you enter Stealth. Put Sap, Cheap Shot, Ambush, Garrote, Distract and Sprint there, on the keys your fingers rest on. |
| Shift keys | Evasion, Sprint, Feint and bandages. Keep poisons, Blinding Powder and Flash Powder on a side bar and reapply poisons before every battleground. |
| Controller | In Gamepad mode the slot decides the button, since binds are fixed. Put Kick and Cheap Shot on the trigger layer you reach fastest. The bumpers swap enemy targets, which helps when you Sap one and open on another. |
It needs Stealth, and you learn it at 26. Before that, open with Garrote or Ambush from behind.
Crippling Poison on one weapon so targets cannot run. On the other, Instant or Deadly for damage, Wound to cut healing on a healer, or Mind-numbing against casters.
To escape or reset a fight you are losing. It also breaks slows and roots. Do not waste it as an opener.
Blind needs Blinding Powder, which you make from Fadeleaf. Vanish needs Flash Powder. Poisons need their own reagents and vials.
A new passive. If you are out of combat at full Energy, your next ability costs 10 less. Always open at full Energy.
Hard to shake, hard to kill, great at stopping casters.
You fight in the open with swords or maces and keep pressure on with Blade Flurry and Adrenaline Rush. Improved Kick silences healers, and short Sprint and Evasion cooldowns keep you alive in big fights.
Best for: Battlegrounds
Level 60: the full build, all 51 points.
Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever
Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.
How a Rogue usually fares one on one. Pick the class you are fighting.
Whoever opens first wins. Keep Blind for theirs.
Levels 10–60 · 10 vs 10
Sap and kill enemy healers. Stop the flag carrier.
Levels 20–60 · 15 vs 15
Scout and take lightly guarded bases.
Levels 30–60 · 15 vs 15 · new
Ambush the enemy flag runner.
Levels 51–60 · 40 vs 40
Hunt casters behind the front line.
One set for all specs. Honor and Marks buy the gear; your rank unlocks the upgrades.
Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.
Stamina, Attack Power and crit, as the set is built. One guide lists Agility > Crit > Attack Power > Stamina.1216
Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.
PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513
+16 Sta, +67 bonus armor. Every class can wear it.1
+8 to Str, Agi, Sta, Int and Spi. Every class can wear it.1
Necklace, +16 Sta, +7 Spi.1
One-hand sword, 1.8 speed. +2 Sta, +24 AP, +1% crit. Fast one-hand sword (1.8 speed). Longsword is the slow 2.9 version.12
Main hand fist weapon. +2 Sta, +24 AP, +1% crit. Fist weapons come as a main hand and off hand pair (Left Hand Blade / Left Claw).12
Level 60 legs from Warsong Gulch. Stats not checked in Forever.4
Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4
AV dagger. Stats not checked in Forever.4
Darkspear Islands weapon, comes in versions up to level 60. Stats not checked.5
Physical-fighter neck and back from AV. Stats not checked in Forever.4
Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here. Whether the rogue head and shoulders count toward the set bonus.
Alliance: Human, Dwarf, Night Elf, Gnome or High Order Skyborne. Human Will to Survive now removes stuns. Gnome Escape Artist frees you from slows and roots. Dwarf Stoneform clears poisons and bleeds. Horde: Orc, Undead, Troll or Windshaper Skyborne. Undead Will of the Forsaken breaks Fear. Orc Hardiness cuts stun time by 20%.
Open at full Energy. Poised makes your first ability cheaper.
Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.
From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.
The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.