Warsong Gulch
Levels 10–60 · 10 vs 10
Follow your flag carrier and keep Freedom on them, or carry the flag yourself.
Class PvP guides for WoW Forever
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The ally everyone wants and nobody can kill.
Paladins keep groups alive. They free allies from roots and slows, stun with Hammer of Justice and go immune with Divine Shield. Most builds also take Templar's Bulwark, a big damage shield. Your bubbles share Forbearance, so you get one about every minute. Damage is low unless you play Retribution. Horde can now play Paladin as Undead.
Mana. All your seals, heals and blessings cost it. When you run dry you can only swing your weapon, so watch your mana bar and drink between fights.
Cloth, leather and mail from the start, plate at level 40. The Retribution build swings a slow two-hander.
A Seal buffs your melee swings for 30 seconds. Judgement (level 4) unleashes that Seal on an enemy within 10 yards. In Forever, Judgement does not use up your Seal, and it has a 10 second cooldown.
You cast Blessings on allies. In PvP the key ones are Blessing of Freedom (immune to slows and roots) and Blessing of Protection (immune to physical attacks). Blessing of Kings is trainable now at 20.
One aura at a time helps your whole party. Devotion Aura adds armor, Concentration Aura (22) helps casters keep casting when hit.
Divine Protection, Divine Shield, Blessing of Protection and Templar's Bulwark all apply Forbearance for 1 minute. While it is on you, you cannot use any of them. Pick the right one.
You have Seal of Righteousness, Judgement, Holy Strike, Holy Light, Hammer of Justice and Divine Protection. Blessing of Protection and Lay on Hands come at 10, and Blessing of Freedom at 18. Stun with Hammer of Justice, swing, and heal yourself with Holy Light when safe.
Flash of Light, Consecration, Blessing of Kings and Voice of Truth at 20. Talents at 20 give Templar's Bulwark or Divine Favor. Seal of Justice at 22 stops runners. You can now heal a flag carrier well in Warsong Gulch.
Holy Shock or Repentance from talents at 30, and Divine Shield at 34. You are now very hard to kill. Use one bubble at a time because of Forbearance.
Plate at 40, and Light's Vigil for Holy builds. Cleanse at 42 removes magic too, so Cleanse slows and roots off your team. Hammer of Wrath at 44 finishes low targets.
Higher ranks of heals and stuns. Alterac Valley opens at 51. Stay at the edge of fights and keep your team alive.
Holy keeps flag carriers and groups alive. Retribution stuns and Judges for burst. Either way, Blessing of Freedom and Cleanse win a lot of fights.
| Keys 1-6 | Flash of Light, Holy Light, Holy Shock if you have it, Hammer of Justice, Judgement and Cleanse. |
| Shift + keys | Blessing of Freedom, Blessing of Protection, Divine Shield, Templar's Bulwark and Lay on Hands. |
| Seals bar | Your Seals: Righteousness, Justice, the Crusader, and Command if you have it. Holy players may use Seal of Light or Seal of Wisdom. |
| Utility bar | Auras, Blessing of Kings and Might, Consecration, Voice of Truth, Repentance and Redemption. |
| Controller | In Gamepad mode, put your auras in the Paladin aura flyout. Keep face buttons for Flash of Light, Hammer of Justice and Judgement, and a modifier layer for Freedom and your bubbles. |
You have Forbearance from a bubble used in the last minute. Divine Protection, Divine Shield, Blessing of Protection and Templar's Bulwark all share it.
No. In Forever the Seal stays up after you Judge it.
Holy heals and is very hard to kill. Retribution stuns and lands big Judgements for burst. Holy is easier to learn.
Yes, as Undead. Alliance can be Human or Dwarf.
Seals, blessings and heals all cost mana. Use Flash of Light over Holy Light when you can, and drink between fights.
At level 40. Before that you wear mail.
Keep your team alive and outlast everyone.
Heal with Flash of Light and Holy Shock, and use Light's Vigil to heal a whole party at once. Shorter Divine Shield and Blessing of Protection cooldowns keep you and your carrier alive.
Best for: Battlegrounds, healing a group or a flag carrier
Level 60: the full build, all 51 points.
Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever
Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.
How a Paladin usually fares one on one. Pick the class you are fighting.
Cleanse their poisons. Hammer them when they come out of stealth.
Levels 10–60 · 10 vs 10
Follow your flag carrier and keep Freedom on them, or carry the flag yourself.
Levels 20–60 · 15 vs 15
Hold a base. You can stall attackers for a long time.
Levels 30–60 · 15 vs 15 · new
Escort the center flag runner.
Levels 51–60 · 40 vs 40
Heal the push and Cleanse your team.
Two sets: Holy and Retribution. Horde Paladins are new in Forever. Honor and Marks buy the gear; your rank unlocks the upgrades.
Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.
Holy: Stamina, then healing power, Intellect and mp5. Ret: Stamina, then Strength, crit and Intellect. Based on the set stats.12
Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.
PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513
+16 Sta, +67 bonus armor. Every class can wear it.1
+8 to Str, Agi, Sta, Int and Spi. Every class can wear it.1
Necklace, +16 Sta, +7 Spi.1
Main hand mace. +12 Sta, +7 Int, +5 mp5, +176 healing / +58 spell damage. Healer main hand: +176 healing.12
Shield. +21 Sta, +9 Int, +18 healing / +6 spell damage. Healer shield with Intellect.12
Held in off-hand. +13 Sta, +13 Int, +13 Spi, +28 healing / +9 spell damage. Healer off-hand if you skip the shield.12
Two-hand mace. +15 Str, +25 Sta, +24 Int, +24 spell power. Two-hand mace with Strength, Intellect and spell power. Fits Ret by stats.12
Two-hand sword. +23 Str, +35 Sta, +1% crit. Plain Strength two-hander. Sunderer, Battle Hammer and Glaive have the same stats.12
Level 60 legs from Warsong Gulch. Stats not checked in Forever.4
Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4
Two-hand mace from AV. Stats not checked in Forever.4
AV healer item. Stats not checked in Forever.4
+26 Sta, +11 Int, +4 mp5, +24 healing / +8 spell damage. Not part of the set bonus.12
+19 Sta, +7 Int, +4 mp5, +13 healing / +4 spell damage. Not part of the set bonus.12
+20 Sta, +12 Int, +18 healing / +6 spell damage. Not part of the set bonus.12
+14 Sta, +9 Int, +11 healing / +4 spell damage. Not part of the set bonus.12
Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here. Protection has no own PvP set.
Alliance: Human (Will to Survive breaks stuns, new in Forever) or Dwarf (Stoneform clears bleeds, poisons and diseases and cuts physical damage by 10%). Horde: Undead only (Will of the Forsaken breaks fear, charm and sleep).
Stand where your heals reach, but out of the middle of the fight.
Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.
From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.
The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.