The Honor Codex

Class PvP guides for WoW Forever

Pick your class below. Learn how it wins, the buttons that matter, and how to beat every class you meet.

Each guide: talents, key buttons, your opener, every matchup, and your job in each battleground.

Shaman

Totems, Purge and sudden death.

Shaman do a bit of everything. Earth Shock interrupts, Purge strips buffs and Grounding Totem eats one spell. Most totems now last 5 min, and the new Totemic Call pulls them to you. Enhancement hits with Stormstrike, Elemental casts faster Lightning Bolts, and Restoration heals with Riptide and Nature's Swiftness.

PvP roles
HealerMelee burstCaster
Newcomer friendlyTakes practice
PvP gearThree sets: Restoration, Enhancement, Elemental. Alliance Shaman are new (Dwarf only).

Shaman basics

What powers you

Shaman use mana for every spell, totem and weapon imbue. Water Shield, a Restoration talent, gives mana back when you are hit.

Cloth, leather and mail armor, and you can use a shield. Enhancement builds use a two-handed weapon.

Totems

Totems go down at your feet and help your group nearby. Each needs its totem item in your bags: Earth, Fire, Water or Air Totem. Most now last 5 min, but Earthbind and Grounding last 45 sec. Totems have 5 health, so enemies kill them fast. Drop them again.

Moving totems

New in Forever. Call of the Elements (20) drops up to four totems from your Totem Bar in one 3 sec cast. Totemic Call (22) moves your totems to where you stand, every 30 sec.

Shocks

Earth Shock interrupts a cast and locks that school for 2 sec. Frost Shock slows by 50%. Flame Shock burns over time. Each is instant at 20 yards.

Imbues and shields

Imbue your weapon with Rockbiter, Flametongue, Frostbrand or Windfury for 60 min. Lightning Shield hits back attackers and Water Shield restores mana. Only one shield at a time.

Abilities you unlock, by level

  1. 4Earth Shock
    Instant interrupt that locks a school for 2 sec.
  2. 6Earthbind Totem
    Slows enemies near it. Stops melee and flag runners.
  3. 12Purge
    Removes an enemy buff, like a shield or Blessing.
  4. 18Tremor Totem
    Breaks Fear, Charm and Sleep on your group.
  5. 20Frost Shock
    Instant 50% slow for 8 sec.
  6. 22Poison Cleansing Totem
    Removes poisons from your group. Strong against Rogues.
  7. 25Stormstrike
    (talent) Enhancement burst that boosts your next shock or Lightning Bolt.
  8. 30Grounding Totem
    Pulls in one harmful spell, like Polymorph or Fear.
  9. 30Nature's Swiftness
    (talent) Makes your next Nature spell instant. An emergency heal.
  10. 40Lightning Mastery
    (talent) Elemental burst: faster Lightning Bolt, no Chain Lightning cooldown.

PvP while you level

10-19

You have Earth Shock, Earthbind Totem, Lightning Bolt and Healing Wave. Flame Shock at 10, Purge at 12 and Tremor Totem at 18. Only Warsong Gulch is open: Earth Shock enemy heals and drop Earthbind to slow chasers.

20-29

A big step: Frost Shock, Ghost Wolf, Lesser Healing Wave, Healing Stream Totem and Call of the Elements at 20. Poison Cleansing Totem and Totemic Call at 22. Row 3 talents at 20 (Water Shield), row 4 at 25 (Stormstrike, Mana Tide Totem, or Earthbound to make Earthbind root). Arathi Basin opens at 20: hold a base with totems.

30-39

Grounding Totem, Windfury Weapon and Reincarnation at 30. Row 5 talents at 30 give Nature's Swiftness. Purge rank 2 and Chain Lightning at 32. Darkspear Islands opens at 30: hold a capture point with totems.

40-49

Chain Heal at 40. Row 7 talents at 40 give Riptide, Rage of the Farseer or Lightning Mastery. Call of the Spirits at 40 gives you a third totem set.

50-59

Mostly new ranks of shocks, heals and totems. Alterac Valley opens at 51: heal or burst, and Windfury Totem helps your melee.

60

Your kit is complete. Keep Grounding and Tremor ready, Purge every buff you see, Earth Shock heals, and use Totemic Call to keep your totems in the fight.

Set up your bars

Keys 1-6Same as the key list above: Earth Shock, Purge, Grounding Totem, Frost Shock, Tremor Totem, Earthbind Totem.
Keys 7-0 and Q/EYour spec spells. Restoration: Healing Wave, Lesser Healing Wave, Chain Heal, Riptide, Nature's Swiftness. Enhancement: Stormstrike, Flame Shock, Lightning Bolt. Elemental: Lightning Bolt, Chain Lightning, Flame Shock, Lightning Mastery.
Totem barSet Call of the Elements to a set you use a lot, for example Tremor (Earth), Grounding (Air), Poison Cleansing (Water) and a Fire totem. Keep Totemic Call on its own key.
Shift keysGhost Wolf, Lightning Shield or Water Shield, Poison Cleansing Totem, Healing Stream Totem, and Cure Poison.
ControllerIn Gamepad mode ground-target spells cannot be aimed freely, but totems drop at your feet, so they work fine. Put Earth Shock and Grounding Totem on the trigger layer you reach fastest. The slot decides the button, since binds are fixed.

New Shaman questions

Why do my totems keep disappearing?

They have 5 health and enemies kill them, or they ran out. Earthbind and Grounding last 45 sec, most others 5 min. Drop them again.

Can Alliance play Shaman?

Yes, in Forever, but only as a Dwarf.

Which shock should I use?

Earth Shock to interrupt a cast. Frost Shock to slow someone. Flame Shock for damage over time.

Do I need totem items?

Yes. Each totem's tooltip lists a tool: Earth, Fire, Water or Air Totem. Keep them in your bags or the totem will not cast.

Lightning Shield or Water Shield?

Only one can be up. Water Shield (a Restoration talent) keeps a healer's mana up. Lightning Shield hurts attackers.

Talents and PvP builds

New to talents?

  • You get your first talent point at level 10 and one more each level. That is 51 points at level 60.
  • Every class has three trees. Each row opens once you spend 5 points per row above it in that tree.
  • A line between two talents means the lower one needs the upper one maxed first.
  • Changed your mind? Your class trainer resets your talents for a fee.
  • Pick a PvP build below. Lit icons show where its points go. Hover or tap any talent to read what it does.

Restoration Healer

Fast heals, totems and an instant save.

0Elemental17Enhancement34Restoration

You heal with Healing Wave and Riptide while your totems help the group. Nature's Swiftness gives you an instant big heal when someone is about to die, and an instant Ghost Wolf helps you get away.

Best for: Battlegrounds

Level 60: the full build, all 51 points.

Elemental0 pts
Enhancement17 pts
Restoration34 pts

Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever

Full leveling order, level 10 to 60
  1. Levels 10–14Improved Healing Wave 5/5 Restoration
  2. Levels 15–17Mindfulness 3/3 Restoration
  3. Levels 18–22Tidal Focus 5/5 Restoration
  4. Levels 23–25Healing Focus 3/3 Restoration
  5. Level 26Water Shield 1/1 Restoration
  6. Level 27Totemic Focus 1/5 Restoration
  7. Levels 28–32Tidal Mastery 5/5 Restoration
  8. Level 33Nature's Swiftness 1/1 Restoration
  9. Level 34Mana Tide Totem 1/1 Restoration
  10. Levels 35–37Healing Way 3/3 Restoration
  11. Levels 38–42Purification 5/5 Restoration
  12. Level 43Riptide 1/1 Restoration
  13. Levels 44–45Earth's Grasp 2/2 Enhancement
  14. Levels 46–47Thundering Strikes 2/5 Enhancement
  15. Levels 48–52Ancestral Knowledge 5/5 Enhancement
  16. Levels 53–54Guardian Totems 2/2 Enhancement
  17. Level 55Shamanistic Focus 1/1 Enhancement
  18. Levels 56–58Anticipation 3/3 Enhancement
  19. Levels 59–60Improved Ghost Wolf 2/2 Enhancement

Key talents in this build

Nature's Swiftness
Makes your next heal instant for an emergency save.
Riptide
New instant heal over time, good while you move.
Healing Focus
Less pushback when you are hit while casting.
Water Shield
New: gives back mana each time you get hit.
Improved Ghost Wolf
Ghost Wolf becomes instant and works indoors, your best escape.
Guardian Totems
Grounding Totem comes back faster to eat a key spell.
Mindfulness
New: half your mana regen keeps going while you cast.

Strengths

  • Strong instant heals
  • Totems help the whole group
  • Instant Ghost Wolf to escape

Weaknesses

  • Cast heals are easy to interrupt
  • Weak to focused melee

Open this build in the talent calculator

Your action bar

Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.

Earth Shock
Interrupts a cast and hits.
Purge
Removes two enemy buffs.
Grounding Totem
Pulls in one harmful spell. Not area spells.
Frost Shock
Slows the target by 50%.
Tremor Totem
Breaks fear, charm and sleep.
Earthbind Totem
Slows nearby enemies. Roots them with Earthbound.

The opener, in order

  1. Drop Grounding and the right counter totem.
  2. Purge Shields and Blessings.
  3. Earthbind Totem or Frost Shock to slow melee.
  4. Earth Shock the enemy healer's cast.
  5. Burst with Stormstrike or Lightning Mastery.

Know your enemy

How a Shaman usually fares one on one. Pick the class you are fighting.

ShamanRogue
Even

Earthbind Totem and Frost Shock. Poison Cleansing Totem clears poisons.

  1. FirstWhen the stun ends, drop Earthbind Totem and Poison Cleansing Totem.
  2. ThenFrost Shock them and hit back. If your build has Riptide, use it while you move.
  3. Watch forKick locks your Nature spells for 5 sec, so use Frost Shock and Flame Shock while you wait. Blind takes you out, so drop totems first.
  4. If it goes wrongGhost Wolf away. If your build has Nature's Swiftness, save it for an instant heal.
Their buttons to watch
  • Cheap Shot
  • Kidney Shot
  • Gouge
  • Blind
Your answers
  • Earth Shock: Interrupts a cast and hits.
  • Purge: Removes two enemy buffs.
  • Grounding Totem: Pulls in one harmful spell. Not area spells.
  • Frost Shock: Slows the target by 50%.

Your job in each battleground

Warsong Gulch

Levels 10–60 · 10 vs 10

Purge the enemy carrier's buffs and slow them.

Arathi Basin

Levels 20–60 · 15 vs 15

Defend a base with totems. Earthbind stops caps.

Alterac Valley

Levels 51–60 · 40 vs 40

Heal or burst. Windfury Totem helps your melee.

Gear

Your PvP gear path

Three sets: Restoration, Enhancement, Elemental. Alliance Shaman are new (Dwarf only). Honor and Marks buy the gear; your rank unlocks the upgrades.

  1. Blue PvP setLevel 55. Buy each piece with Honor plus Marks from battlegrounds. No rank needed.
  2. PvP trinketRank 2. Removes slows and loss-of-control effects, 5 min cooldown. Get it first: it wins more fights than any armor.
  3. Faction cloakRank 3.
  4. Epic upgradesTurn a blue piece in with an Emboldened Seal. Wrist and waist at Rank 8, feet 9, hands 10, legs and shoulders 12, chest and head 13.
  5. Rank 14 weaponGrand Marshal or High Warlord. Earliest in week 10 of a season.

Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.

Stats to look for

Enhancement: Stamina, Strength, crit. Elemental: Stamina, spell power, Intellect, crit. Restoration: Stamina, healing power, Intellect. Based on the set stats.123

Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.

Honor and Marks, in plain words

  • Rare pieces need level 55 and no rank. You pay Honor plus Marks of Honor.
  • Each slot needs Marks from one battleground: WSG for hands, legs, wrists; AB for shoulders, chest, waist, cloaks; AV for head and two-handers; Darkspear for feet, necklace, one-handers, ranged, shields, off-hands.
  • A win gives 3 Marks, a loss 1. You can carry up to 30 of each.
  • Full rare set of 8 pieces (6 set + wrist + waist): 59,200 Honor plus Marks (35 WSG, 35 AB, 15 AV, 10 Darkspear).
  • Epic seals for 8 pieces: 14,000 Honor plus the head seal (price unknown).
  • Honor cap is 25,000, so you will visit the vendor several times.
  • Vendors: Champions' Hall in Stormwind (Captain Dirgehammer armor, Captain O'Neal weapons, Master Sergeant Biggins accessories) and Hall of Legends in Orgrimmar (Lady Palanseer, Sergeant Thunderhorn, Brave Stonehide).
13467891011121314

Your PvP sets

Lieutenant Commander's Earthshaker (Alliance) / Champion's Earthshaker (Horde)Enhancement (melee)Rare (blue), item level 60, needs level 55
  • 2 pieces: +40 Attack Power.
  • 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
  • 6 pieces: +20 Stamina.
6 pieces · 6 pieces together: 48,700 Honor + 75 Marks of Honor
  • Head: Premier Flatmail Headguard (Alliance) / Premier Linked Headguard (Horde). +11 Str, +26 Sta, +6 Int, +0.5% crit. 9,000 Honor + 15 AV Marks.
  • Shoulders: Premier Flatmail Shoulders (Alliance) / Premier Linked Shoulders (Horde). +10 Str, +19 Sta, +6 Int, +7 spell power. 6,350 Honor + 10 AB Marks.
  • Chest: Premier Flatmail Hauberk (Alliance) / Premier Linked Hauberk (Horde). +11 Str, +25 Sta, +6 Int, +0.5% crit. 9,350 Honor + 15 AB Marks.
  • Hands: Premier Flatmail Grips (Alliance) / Premier Linked Grips (Horde). +8 Str, +19 Sta, +8 Int, +8 spell power. 7,500 Honor + 10 WSG Marks.
  • Legs: Premier Flatmail Leggings (Alliance) / Premier Linked Leggings (Horde). +14 Str, +25 Sta, +8 Int, +0.5% dodge. 9,000 Honor + 15 WSG Marks.
  • Feet: Premier Flatmail Greaves (Alliance) / Premier Linked Greaves (Horde). +8 Str, +20 Sta, +5 Int, +7 spell power. 7,500 Honor + 10 Darkspear Marks.
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Field Marshal's Earthshaker (Alliance) / Warlord's Earthshaker (Horde)Enhancement (melee)Epic, item level 65, needs level 60
  • 2 pieces: +20 Stamina.
  • 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
  • 6 pieces: +40 Attack Power.
6 pieces · Seals for 6 pieces: 11,300 Honor + the head seal (price not known yet)
  • Head: Premier Field Marshal's Flatmail Helm (Alliance) / Premier Warlord's Linked Helm (Horde). +16 Str, +34 Sta, +11 Int, +1% crit. Seal at rank 13, earliest week 9.
  • Shoulders: Premier Marshal's Flatmail Spaulders (Alliance) / Premier General's Linked Spaulders (Horde). +12 Str, +26 Sta, +8 Int, +14 spell power. Seal at rank 12, earliest week 8, 2,250 Honor.
  • Chest: Premier Field Marshal's Flatmail Armor (Alliance) / Premier Warlord's Linked Armor (Horde). +16 Str, +34 Sta, +11 Int, +1% crit. Seal at rank 13, earliest week 9, 2,650 Honor.
  • Hands: Premier Lieutenant Commander's Flatmail Gauntlets (Alliance) / Premier Champion's Linked Gauntlets (Horde). +11 Str, +26 Sta, +10 Int, +14 spell power. Seal at rank 10, earliest week 7, 2,250 Honor.
  • Legs: Premier Marshal's Flatmail Leggings (Alliance) / Premier General's Linked Leggings (Horde). +18 Str, +34 Sta, +10 Int, +1% dodge. Seal at rank 12, earliest week 8, 2,650 Honor.
  • Feet: Premier Knight-Champion's Flatmail Boots (Alliance) / Premier Centurion's Linked Boots (Horde). +12 Str, +27 Sta, +7 Int, +11 spell power. Seal at rank 9, earliest week 6, 1,500 Honor.
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Lieutenant Commander's Thunderfist (Alliance) / Champion's Thunderfist (Horde)Elemental (caster)Rare (blue), item level 60, needs level 55
  • 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
  • 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
  • 6 pieces: +20 Stamina.
6 pieces · 6 pieces together: 48,700 Honor + 75 Marks of Honor
  • Head: Premier Scalemail Helm (Alliance) / Premier Mail Helm (Horde). +25 Sta, +10 Int, +0.5% crit, +14 spell power. 9,000 Honor + 15 AV Marks.
  • Shoulders: Premier Scalemail Pauldrons (Alliance) / Premier Mail Pauldrons (Horde). +20 Sta, +9 Int, +9 spell power. 6,350 Honor + 10 AB Marks.
  • Chest: Premier Scalemail Chestpiece (Alliance) / Premier Mail Chestpiece (Horde). +24 Sta, +11 Int, +0.5% crit, +12 spell power. 9,350 Honor + 15 AB Marks.
  • Hands: Premier Scalemail Vices (Alliance) / Premier Mail Vices (Horde). +19 Sta, +10 Int, +12 spell power. 7,500 Honor + 10 WSG Marks.
  • Legs: Premier Scalemail Legguards (Alliance) / Premier Mail Legguards (Horde). +25 Sta, +8 Int, +0.5% crit, +14 spell power. 9,000 Honor + 15 WSG Marks.
  • Feet: Premier Scalemail Walkers (Alliance) / Premier Mail Walkers (Horde). +19 Sta, +10 Int, +0.5% crit, +7 spell power. 7,500 Honor + 10 Darkspear Marks.
12
Field Marshal's Thunderfist (Alliance) / Warlord's Thunderfist (Horde)Elemental (caster)Epic, item level 65, needs level 60
  • 2 pieces: +20 Stamina.
  • 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
  • 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
6 pieces · Seals for 6 pieces: 11,300 Honor + the head seal (price not known yet)
  • Head: Premier Field Marshal's Scalemail Helm (Alliance) / Premier Warlord's Mail Helm (Horde). +34 Sta, +14 Int, +1% crit, +16 spell power. Seal at rank 13, earliest week 9.
  • Shoulders: Premier Marshal's Scalemail Spaulders (Alliance) / Premier General's Mail Spaulders (Horde). +28 Sta, +12 Int, +14 spell power. Seal at rank 12, earliest week 8, 2,250 Honor.
  • Chest: Premier Field Marshal's Scalemail Armor (Alliance) / Premier Warlord's Mail Armor (Horde). +34 Sta, +14 Int, +1% crit, +16 spell power. Seal at rank 13, earliest week 9, 2,650 Honor.
  • Hands: Premier Lieutenant Commander's Scalemail Gauntlets (Alliance) / Premier Champion's Mail Gauntlets (Horde). +26 Sta, +14 Int, +16 spell power. Seal at rank 10, earliest week 7, 2,250 Honor.
  • Legs: Premier Marshal's Scalemail Leggings (Alliance) / Premier General's Mail Leggings (Horde). +34 Sta, +14 Int, +1% crit, +16 spell power. Seal at rank 12, earliest week 8, 2,650 Honor.
  • Feet: Premier Knight-Champion's Scalemail Boots (Alliance) / Premier Centurion's Mail Boots (Horde). +26 Sta, +10 Int, +1% crit, +11 spell power. Seal at rank 9, earliest week 6, 1,500 Honor.
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Lieutenant Commander's Wartide (Alliance) / Champion's Wartide (Horde)Restoration (healer)Rare (blue), item level 60, needs level 55
  • 2 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
  • 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
  • 6 pieces: +20 Stamina.
6 pieces · 6 pieces together: 48,700 Honor + 75 Marks of Honor
  • Head: Premier Linkmail Helm (Alliance) / Premier Ringmail Helm (Horde). +26 Sta, +8 Int, +8 Spi, +22 healing / +7 spell damage. 9,000 Honor + 15 AV Marks.
  • Shoulders: Premier Linkmail Pauldrons (Alliance) / Premier Ringmail Pauldrons (Horde). +19 Sta, +9 Int, +6 Spi, +15 healing / +5 spell damage. 6,350 Honor + 10 AB Marks.
  • Chest: Premier Linkmail Chestpiece (Alliance) / Premier Ringmail Chestpiece (Horde). +25 Sta, +11 Int, +0.5% crit, +22 healing / +7 spell damage. 9,350 Honor + 15 AB Marks.
  • Hands: Premier Linkmail Vices (Alliance) / Premier Ringmail Vices (Horde). +19 Sta, +7 Int, +6 Spi, +15 healing / +5 spell damage. 7,500 Honor + 10 WSG Marks.
  • Legs: Premier Linkmail Legguards (Alliance) / Premier Ringmail Legguards (Horde). +25 Sta, +11 Int, +0.5% crit, +22 healing / +7 spell damage. 9,000 Honor + 15 WSG Marks.
  • Feet: Premier Linkmail Walkers (Alliance) / Premier Ringmail Walkers (Horde). +19 Sta, +10 Int, +22 healing / +7 spell damage. 7,500 Honor + 10 Darkspear Marks.
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Field Marshal's Wartide (Alliance) / Warlord's Wartide (Horde)Restoration (healer)Epic, item level 65, needs level 60
  • 2 pieces: +20 Stamina.
  • 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
  • 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
6 pieces · Seals for 6 pieces: 11,300 Honor + the head seal (price not known yet)
  • Head: Premier Field Marshal's Linkmail Helm (Alliance) / Premier Warlord's Ringmail Helm (Horde). +37 Sta, +11 Int, +10 Spi, +33 healing / +11 spell damage. Seal at rank 13, earliest week 9.
  • Shoulders: Premier Marshal's Linkmail Spaulders (Alliance) / Premier General's Ringmail Spaulders (Horde). +26 Sta, +13 Int, +9 Spi, +22 healing / +7 spell damage. Seal at rank 12, earliest week 8, 2,250 Honor.
  • Chest: Premier Field Marshal's Linkmail Armor (Alliance) / Premier Warlord's Ringmail Armor (Horde). +34 Sta, +14 Int, +1% crit, +31 healing / +10 spell damage. Seal at rank 13, earliest week 9, 2,650 Honor.
  • Hands: Premier Lieutenant Commander's Linkmail Gauntlets (Alliance) / Premier Champion's Ringmail Gauntlets (Horde). +26 Sta, +10 Int, +11 Spi, +26 healing / +8 spell damage. Seal at rank 10, earliest week 7, 2,250 Honor.
  • Legs: Premier Marshal's Linkmail Leggings (Alliance) / Premier General's Ringmail Leggings (Horde). +34 Sta, +14 Int, +1% crit, +31 healing / +10 spell damage. Seal at rank 12, earliest week 8, 2,650 Honor.
  • Feet: Premier Knight-Champion's Linkmail Boots (Alliance) / Premier Centurion's Ringmail Boots (Horde). +26 Sta, +14 Int, +31 healing / +10 spell damage. Seal at rank 9, earliest week 6, 1,500 Honor.
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Items worth chasing

Greater Insignia of the Alliance / Greater Insignia of the HordeRank 2, 5,250 Honor

PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513

Premier Sergeant's CapeRank 3, 4,500 Honor + 10 AB Marks

+16 Sta, +67 bonus armor. Every class can wear it.1

Premier Sergeant's CloakRank 3, 4,500 Honor + 10 AB Marks

+8 to Str, Agi, Sta, Int and Spi. Every class can wear it.1

Premier Master Sergeant's Insignia (Alliance) / Premier Senior Sergeant's Insignia (Horde)Rank 4, 7,500 Honor + 10 Darkspear Marks

Necklace, +16 Sta, +7 Spi.1

Premier Grand Marshal's Battle Hammer (Alliance) / Premier High Warlord's Pulverizer (Horde)Rank 14, 22,500 Honor + 20 AV Marks

Two-hand mace. +23 Str, +35 Sta, +1% crit. Two-hand Strength mace for Enhancement. Sunderer (axe) has the same stats.12

Premier Grand Marshal's Demolisher (Alliance) / Premier High Warlord's Destroyer (Horde)Rank 14, 22,500 Honor + 20 AV Marks

Two-hand mace. +15 Str, +25 Sta, +24 Int, +24 spell power. Two-hand mace with Strength, Intellect and spell power.12

Premier Grand Marshal's Warhammer (Alliance) / Premier High Warlord's Battle Mace (Horde)Rank 14, 12,000 Honor + 10 Darkspear Marks

Main hand mace. +12 Sta, +7 Int, +5 mp5, +176 healing / +58 spell damage. Restoration main hand, +176 healing.12

Premier Grand Marshal's Barricade (Alliance) / Premier High Warlord's Barricade (Horde)Rank 14, 10,500 Honor + 10 Darkspear Marks

Shield. +21 Sta, +9 Int, +18 healing / +6 spell damage. Caster or healer shield.12

Premier Grand Marshal's Stave (Alliance) / Premier High Warlord's War Staff (Horde)Rank 14, 22,500 Honor + 20 AV Marks

Staff. +36 Sta, +20 Int, +94 spell power, +5 spell penetration. Caster staff, +94 spell power.12

Sentinel's Mail Leggings (Alliance) / Outrider's Mail Leggings (Horde)Exalted with Silverwing Sentinels or Warsong Outriders, level 60 version

Level 60 legs from Warsong Gulch. Stats not checked in Forever.4

Highlander's Mail Pauldrons (Alliance) / Defiler's Mail Pauldrons (Horde)Exalted with The League of Arathor or The Defilers, level 60

Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4

Totem of Ancestral ProtectionNew item on Blizzard Watch's enchanting list (beta)

Cuts Grounding Totem cooldown by 1 sec.10

The Unstoppable ForceExalted with Stormpike Guard or Frostwolf Clan, level 55

Two-hand mace from AV. Stats not checked in Forever.4

Lei of the LifegiverExalted with Stormpike Guard or Frostwolf Clan, level 55

AV healer item. Stats not checked in Forever.4

Premier Flatmail Girdle (Alliance) / Premier Linked Girdle (Horde)Honor vendor, Rare waist. 6,000 Honor + 10 AB Marks

+12 Str, +19 Sta, +8 Int. Not part of the set bonus.12

Premier Knight-Captain's Flatmail Waistband (Alliance) / Premier Legionnaire's Linked Waistband (Horde)Honor vendor, Epic waist. Seal at rank 8, earliest week 5, 1,500 Honor

+15 Str, +26 Sta, +12 Int. Not part of the set bonus.12

Premier Flatmail Wristguards (Alliance) / Premier Linked Wristguards (Horde)Honor vendor, Rare wrists. 4,500 Honor + 10 WSG Marks

+9 Str, +14 Sta, +5 Int. Not part of the set bonus.12

Premier Knight-Captain's Flatmail Bracers (Alliance) / Premier Legionnaire's Linked Bracers (Horde)Honor vendor, Epic wrists. Seal at rank 8, earliest week 5, 1,200 Honor

+12 Str, +20 Sta, +7 Int. Not part of the set bonus.12

Premier Knight-Captain's Scalemail Waistband (Alliance) / Premier Legionnaire's Mail Waistband (Horde)Honor vendor, Epic waist. Seal at rank 8, earliest week 5, 1,500 Honor

+28 Sta, +18 Int, +14 spell power. Not part of the set bonus.12

Premier Scalemail Girdle (Alliance) / Premier Mail Girdle (Horde)Honor vendor, Rare waist. 6,000 Honor + 10 AB Marks

+20 Sta, +9 Int, +9 spell power. Not part of the set bonus.12

Premier Knight-Captain's Scalemail Bracers (Alliance) / Premier Legionnaire's Mail Bracers (Horde)Honor vendor, Epic wrists. Seal at rank 8, earliest week 5, 1,200 Honor

+20 Sta, +10 Int, +12 spell power. Not part of the set bonus.12

Premier Scalemail Wristguards (Alliance) / Premier Mail Wristguards (Horde)Honor vendor, Rare wrists. 4,500 Honor + 10 WSG Marks

+15 Sta, +6 Int, +7 spell power. Not part of the set bonus.12

Premier Knight-Captain's Linkmail Waistband (Alliance) / Premier Legionnaire's Ringmail Waistband (Horde)Honor vendor, Epic waist. Seal at rank 8, earliest week 5, 1,500 Honor

+26 Sta, +12 Int, +11 Spi, +22 healing / +7 spell damage. Not part of the set bonus.12

Premier Linkmail Girdle (Alliance) / Premier Ringmail Girdle (Horde)Honor vendor, Rare waist. 6,000 Honor + 10 AB Marks

+19 Sta, +8 Int, +8 Spi, +15 healing / +5 spell damage. Not part of the set bonus.12

Premier Knight-Captain's Linkmail Bracers (Alliance) / Premier Legionnaire's Ringmail Bracers (Horde)Honor vendor, Epic wrists. Seal at rank 8, earliest week 5, 1,200 Honor

+20 Sta, +12 Int, +18 healing / +6 spell damage. Not part of the set bonus.12

Premier Linkmail Wristguards (Alliance) / Premier Ringmail Wristguards (Horde)Honor vendor, Rare wrists. 4,500 Honor + 10 WSG Marks

+14 Sta, +9 Int, +11 healing / +4 spell damage. Not part of the set bonus.12

Gear tips

  • Blizzard confirmed healer, melee and caster PvP sets for Shaman.
  • All three sets add 2% crit chance to Shock spells (4 rare or 3 epic pieces).

Enchants

  • All Classic Era enchants remain, so Crusader is still the melee weapon pick. Spell Power and Healing Power for casters and healers.
  • New 2H weapon: Strength (+25 Str), Mighty Spell Power (+55), Mighty Healing Power (+100 healing).
  • New 1H weapon: Recovery (heal 5% max health on parry or dodge), Revelation (next spell +100% crit, diminishing), Insight (Spirit proc).
  • New chest: Absorption (25% chance to absorb 50 damage per hit).
  • New necklace enchants: +5 Str, +5 Agi, spell power, healing power, +5 defense.
  • New bracer and cloak options include Superior Agility (+9), Superior Intellect (+9) and cloak Agility (+5).

Consumables

  • Rank 5 reward: Combat Potions (contents not detailed by Blizzard).
  • BG quartermasters sell Superior and Major Healing and Mana Draughts, bandages and rations from Friendly or Honored.
  • Minor, Lesser and plain Healing Potions moved to First Aid.
  • Alchemists get Mixology: their own elixirs and flasks last twice as long and are stronger.
  • Draught of Predatory Senses is now a potion on the shared combat potion cooldown.

Professions

  • Engineering is the most common PvP pick. Bombs and gadgets give burst and control.
  • SAF-T and EZ-Thro explosives can be used by non-engineers, so you can buy them.
  • Mining at 300 is reported to give +5% max health. Good for PvP, check on live.
  • Gnome racial no longer gives +15 Engineering. It makes devices more reliable.
  • Alchemy's Mixology helps if your battleground allows your elixirs.

Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here.

Racials and mistakes

Racials

Horde: Orc (Blood Fury, Hardiness cuts stuns by 20%), Tauren (War Stomp), Troll (Berserking) or Windshaper Skyborne (Walk on Air, 2% haste). Alliance: Dwarf only. Stoneform clears poisons and bleeds and cuts physical damage.

Common mistakes

  • Forgetting to re-drop totems that die.
  • Ignoring Purge.
  • Leaving your totems behind when the fight moves.

Veteran tip

Totems last 5 min now. When the fight moves, Totemic Call brings them to you.

How ranks work

Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.

Fourteen ranks

From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.

Weekly cap

The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.

Read the full rank guide