Warsong Gulch
Levels 10–60 · 10 vs 10
Purge the enemy carrier's buffs and slow them.
Class PvP guides for WoW Forever
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Totems, Purge and sudden death.
Shaman do a bit of everything. Earth Shock interrupts, Purge strips buffs and Grounding Totem eats one spell. Most totems now last 5 min, and the new Totemic Call pulls them to you. Enhancement hits with Stormstrike, Elemental casts faster Lightning Bolts, and Restoration heals with Riptide and Nature's Swiftness.
Shaman use mana for every spell, totem and weapon imbue. Water Shield, a Restoration talent, gives mana back when you are hit.
Cloth, leather and mail armor, and you can use a shield. Enhancement builds use a two-handed weapon.
Totems go down at your feet and help your group nearby. Each needs its totem item in your bags: Earth, Fire, Water or Air Totem. Most now last 5 min, but Earthbind and Grounding last 45 sec. Totems have 5 health, so enemies kill them fast. Drop them again.
New in Forever. Call of the Elements (20) drops up to four totems from your Totem Bar in one 3 sec cast. Totemic Call (22) moves your totems to where you stand, every 30 sec.
Earth Shock interrupts a cast and locks that school for 2 sec. Frost Shock slows by 50%. Flame Shock burns over time. Each is instant at 20 yards.
Imbue your weapon with Rockbiter, Flametongue, Frostbrand or Windfury for 60 min. Lightning Shield hits back attackers and Water Shield restores mana. Only one shield at a time.
You have Earth Shock, Earthbind Totem, Lightning Bolt and Healing Wave. Flame Shock at 10, Purge at 12 and Tremor Totem at 18. Only Warsong Gulch is open: Earth Shock enemy heals and drop Earthbind to slow chasers.
A big step: Frost Shock, Ghost Wolf, Lesser Healing Wave, Healing Stream Totem and Call of the Elements at 20. Poison Cleansing Totem and Totemic Call at 22. Row 3 talents at 20 (Water Shield), row 4 at 25 (Stormstrike, Mana Tide Totem, or Earthbound to make Earthbind root). Arathi Basin opens at 20: hold a base with totems.
Grounding Totem, Windfury Weapon and Reincarnation at 30. Row 5 talents at 30 give Nature's Swiftness. Purge rank 2 and Chain Lightning at 32. Darkspear Islands opens at 30: hold a capture point with totems.
Chain Heal at 40. Row 7 talents at 40 give Riptide, Rage of the Farseer or Lightning Mastery. Call of the Spirits at 40 gives you a third totem set.
Mostly new ranks of shocks, heals and totems. Alterac Valley opens at 51: heal or burst, and Windfury Totem helps your melee.
Your kit is complete. Keep Grounding and Tremor ready, Purge every buff you see, Earth Shock heals, and use Totemic Call to keep your totems in the fight.
| Keys 1-6 | Same as the key list above: Earth Shock, Purge, Grounding Totem, Frost Shock, Tremor Totem, Earthbind Totem. |
| Keys 7-0 and Q/E | Your spec spells. Restoration: Healing Wave, Lesser Healing Wave, Chain Heal, Riptide, Nature's Swiftness. Enhancement: Stormstrike, Flame Shock, Lightning Bolt. Elemental: Lightning Bolt, Chain Lightning, Flame Shock, Lightning Mastery. |
| Totem bar | Set Call of the Elements to a set you use a lot, for example Tremor (Earth), Grounding (Air), Poison Cleansing (Water) and a Fire totem. Keep Totemic Call on its own key. |
| Shift keys | Ghost Wolf, Lightning Shield or Water Shield, Poison Cleansing Totem, Healing Stream Totem, and Cure Poison. |
| Controller | In Gamepad mode ground-target spells cannot be aimed freely, but totems drop at your feet, so they work fine. Put Earth Shock and Grounding Totem on the trigger layer you reach fastest. The slot decides the button, since binds are fixed. |
They have 5 health and enemies kill them, or they ran out. Earthbind and Grounding last 45 sec, most others 5 min. Drop them again.
Yes, in Forever, but only as a Dwarf.
Earth Shock to interrupt a cast. Frost Shock to slow someone. Flame Shock for damage over time.
Yes. Each totem's tooltip lists a tool: Earth, Fire, Water or Air Totem. Keep them in your bags or the totem will not cast.
Only one can be up. Water Shield (a Restoration talent) keeps a healer's mana up. Lightning Shield hurts attackers.
Fast heals, totems and an instant save.
You heal with Healing Wave and Riptide while your totems help the group. Nature's Swiftness gives you an instant big heal when someone is about to die, and an instant Ghost Wolf helps you get away.
Best for: Battlegrounds
Level 60: the full build, all 51 points.
Gold = fully rankedGreen = some ranksGlow = key talentBlue dot = new in Forever
Put these on keys you can reach without looking. Buttons marked Talent only exist if your build takes that talent.
How a Shaman usually fares one on one. Pick the class you are fighting.
Earthbind Totem and Frost Shock. Poison Cleansing Totem clears poisons.
Levels 10–60 · 10 vs 10
Purge the enemy carrier's buffs and slow them.
Levels 20–60 · 15 vs 15
Defend a base with totems. Earthbind stops caps.
Levels 30–60 · 15 vs 15 · new
Hold a capture point with totems.
Levels 51–60 · 40 vs 40
Heal or burst. Windfury Totem helps your melee.
Three sets: Restoration, Enhancement, Elemental. Alliance Shaman are new (Dwarf only). Honor and Marks buy the gear; your rank unlocks the upgrades.
Don’t sit on Honor: you can hold 25,000 at most, and anything past that is lost. Beta prices and ranks may change.
Enhancement: Stamina, Strength, crit. Elemental: Stamina, spell power, Intellect, crit. Restoration: Stamina, healing power, Intellect. Based on the set stats.123
Forever has no Resilience. Developers said they are not adding it. Stamina gives 10 health per point, like Classic. Hit and crit are one stat each now, for spells and attacks alike. Hit cap against players of your level: 5% melee and ranged, 4% spells, 24% dual wield (beta client). A beta bug halved crit damage in PvP. Blizzard called it a bug and fixed it in the Oct 8 notes. Most damage and healing over time can crit now. Expertise is new. It lowers the target's dodge and parry chance. Every PvP set piece is Stamina-heavy. The sets are the clearest guide to what each spec should stack.
PvP trinket. Removes all movement impairing and loss of control effects. 5 min cooldown. Same trinket for every class.1513
+16 Sta, +67 bonus armor. Every class can wear it.1
+8 to Str, Agi, Sta, Int and Spi. Every class can wear it.1
Necklace, +16 Sta, +7 Spi.1
Two-hand mace. +23 Str, +35 Sta, +1% crit. Two-hand Strength mace for Enhancement. Sunderer (axe) has the same stats.12
Two-hand mace. +15 Str, +25 Sta, +24 Int, +24 spell power. Two-hand mace with Strength, Intellect and spell power.12
Main hand mace. +12 Sta, +7 Int, +5 mp5, +176 healing / +58 spell damage. Restoration main hand, +176 healing.12
Shield. +21 Sta, +9 Int, +18 healing / +6 spell damage. Caster or healer shield.12
Staff. +36 Sta, +20 Int, +94 spell power, +5 spell penetration. Caster staff, +94 spell power.12
Level 60 legs from Warsong Gulch. Stats not checked in Forever.4
Level 60 shoulders from Arathi Basin. Stats not checked in Forever.4
Cuts Grounding Totem cooldown by 1 sec.10
Two-hand mace from AV. Stats not checked in Forever.4
AV healer item. Stats not checked in Forever.4
+28 Sta, +18 Int, +14 spell power. Not part of the set bonus.12
+20 Sta, +9 Int, +9 spell power. Not part of the set bonus.12
+20 Sta, +10 Int, +12 spell power. Not part of the set bonus.12
+15 Sta, +6 Int, +7 spell power. Not part of the set bonus.12
+26 Sta, +12 Int, +11 Spi, +22 healing / +7 spell damage. Not part of the set bonus.12
+19 Sta, +8 Int, +8 Spi, +15 healing / +5 spell damage. Not part of the set bonus.12
Not published yet: Price of the Emboldened Head Seal (rank 13) is not published. All set stats and prices are beta data. Check the vendor on live realms. No tested PvP stat priority at level 60 yet. The beta stopped at level 30. Stats of the battleground reputation rewards in Forever are not checked here.
Horde: Orc (Blood Fury, Hardiness cuts stuns by 20%), Tauren (War Stomp), Troll (Berserking) or Windshaper Skyborne (Walk on Air, 2% haste). Alliance: Dwarf only. Stoneform clears poisons and bleeds and cuts physical damage.
Totems last 5 min now. When the fight moves, Totemic Call brings them to you.
Battlegrounds and weekly PvP quests give Rank Points. Everyone needs the same points, and nothing takes them away.
From Private or Scout up to Grand Marshal or High Warlord. Rank 2 gives the PvP trinket; Rank 14 gives the epic weapons.
The highest rank you can reach rises each week. Rank 14 opens in week 10 of a season at the earliest.