Arathi Basin
15 vs 15 · levels 20-60, in brackets of ten levels (20-29 up to 50-59) plus 60
Map and plan
Hold resource nodes. Five nodes give resources over time while you own them. More nodes means faster points. In Classic, the first team to 2000 resources wins (later versions use 1500; Forever's number is not confirmed).
New in Forever: No map or rule changes have been published. Blizzard said Arathi Basin Honor will go up relative to Alterac Valley, with no numbers given. Arathi Basin has its own Mark of Honor for some PvP gear slots and League of Arathor (Alliance) or Defilers (Horde) reputation.
The plan
- The first minuteOne or two players take your closest node (Stables for Alliance, Farm for Horde). The main group goes to Blacksmith. A small group goes to Lumber Mill or Gold Mine.
- The middle gameThree nodes beats two. Pick three nodes and hold them. Leave at least one or two defenders on each. Send a group to break an enemy node only when your own three are safe.
- Closing it outWatch the score. If you are ahead, defend, do not chase. If you are behind, the whole team hits one enemy node at a time. A node is not yours until the capture timer ends, so stay on it.
Your job by role
Base defender
Stay on your node, even when nothing happens. Call 'inc' the moment you see enemies. Stand on the flag to block or delay a capture.
Healer
Stay with the main group or the hardest-hit node. A healer on a defended node can hold it against more attackers.
Damage
Move with the main group. Stop enemies who are capturing a flag. Any damage interrupts their capture.
Scout / roamer
Fast or stealth players watch enemy nodes and look for weak ones. Call what you see, then the group decides.
Calls you will see in chat
| inc BS 3 | Three enemies coming to Blacksmith. Swap BS for ST, LM, GM or Farm. |
| BS / LM / ST / GM / Farm | Blacksmith, Lumber Mill, Stables, Gold Mine, Farm. |
| LM clear | No enemies at Lumber Mill right now. |
| help BS | Blacksmith is being attacked and will fall without help. |
| hold 3 | Keep three nodes and stop pushing for more. |
| zerg | A large enemy group moving together. |
Newcomer mistakes
- Leaving a node empty after taking it. One stealthy enemy can flip it.
- The whole team chasing one fight while nodes fall behind them.
- Walking off the flag before the capture finishes.
- Trying to hold all five nodes and getting spread thin.
- Not calling 'inc' early. Late calls lose nodes.
See all four maps on the Battlegrounds page, and class tips in each class guide.
Sources
- Blizzard to Lower Alterac Valley Honor and Increase All Other Battlegrounds Honor in WoW: Forever (Wowhead News)
- WoW Forever Honor changes: Alterac Valley and the other battlegrounds (Forever Wisp)
- WoW Forever Battlegrounds: All Four Maps, Brackets and Marks (wowforevertierlist.com)
- Arathi Basin (Warcraft Wiki)