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Daggerfall Unity · iPhone & iPad

The Iliac Bay, in your pocket.

A touch-first iOS port of Daggerfall Unity. The whole 1996 Elder Scrolls classic, with 15,000 towns, endless dungeons and the Underking's secrets, rebuilt to play with your thumbs on an iPhone or iPad.

  • Now Pre-Alpha 0.1.9
  • Next Alpha 0.2.0
  • iOS 15+
  • Mods 58 built in

Screens

What's in the build

Touch controls

Twin virtual sticks, tap to talk, steal or open, and a HUD sized for thumbs. Touches map correctly even through the CRT filter.

Bring a keyboard

Keyboard and mouse, trackpad and game controllers all work. The touch HUD hides itself the moment a pad connects.

Unity 6 + DFU 1.1.1

Built on the current Daggerfall Unity engine, so fixes from the desktop version land here too.

Mods on iOS

58 open-licensed mods ship inside the app, and you can drop your own iOS-built .dfmod files in through the Files app.

Real travel

Ride the roads between towns instead of only fast-travelling. The map plots a route along them for you.

Your saves, your files

Saves and game data live in the app's folder, so you can back them up from Finder or the Files app. Autosave included.

Mods

iOS can't run mod code that wasn't compiled into the app, so this port builds mods in. Everything below was tested on an iPad.

Built in

Shipped inside the public build, with each author's licence or permission.

Jay_H quest packs

Quest Pack 1 · Random Little Quests · Immersion Roles · Reputation Consequences · Chronicle of the Great Knight · The Tale Continues · Battle Creatures · Mundane Jobs · Medical Emergency · Become a Dark Brotherhood Member, Thief, Vampire, Wereboar or Werewolf · Cheat Armory · Weather Items · Random Monster Noises · Main Quest Reputation Fix · Ironman Madness · Starting Dungeon Randomizer

World and visuals

Vanilla Enhanced (drcarademono) · Unofficial Block, Location & Model Fixes (XJDHDR) · Daggerfall Expanded Textures (Ninelan) · First-Person Lighting (DunnyOfPenwick)

Gameplay and sound

Roleplay Realism and Roleplay Realism: Items (Hazelnut, Ralzar) · Climates & Calories (Ralzar) · Better Ambience (Josh Steinhauer) · Immersive Footsteps (Kirk.O) · Dynamic Music (numidium)

Tested, not shipped yet

Converted and running on the iPad. Waiting on each author's permission before they go in the public build.

7Launcher Mods listScreenshot coming soon
Mods on iOS, ticked on and off in the launcher

Road to Alpha

  1. 0.1.9Sep 1

    Daggerfall Unity 1.1.1, mod support and touch fixes. First build on the SideStore source.

  2. 0.1.8Aug 30

    Unity 6, keyboard and mouse, built-in mods and real travel.

  3. 0.1.7Aug 25

    App icon, graphics and button improvements.

  4. 0.1.6Aug 24

    Archery, aiming and diagnostics.

Where it's going

  1. Finish the mod bundle: clear the pending licences, keep testing on device.
  2. Upstream Daggerfall Unity kept in sync as it releases.
  3. One-tap install and updates through SideStore and AltStore.
  4. Alpha 0.2.0 ships when all of that holds up on a clean iPad.

How to install

Four steps

  1. Add the source. In SideStore or AltStore, add codex64ai.github.io/daggerfall-unity-ios/altstore.json as a source. It installs the latest pre-alpha and offers each new release as an update. Prefer doing it by hand? Grab the .ipa from Releases and install it with Sideloadly or Xcode.
  2. Get the game. Daggerfall is free from Bethesda (also on GOG and Steam). You need its arena2 folder, about 512 MB.
  3. Copy arena2 into the app. On a Mac: Finder › your iPad › Files › Daggerfall Unity, then drag it in. Without a computer: get it into the Files app, then copy it to On My iPad › Daggerfall Unity. If it came from iCloud Drive, make sure it fully downloaded first.
  4. Relaunch and play. Builds are unsigned and get signed with your own Apple ID. A free Apple ID's signature lasts 7 days; SideStore and AltStore renew it for you.
Install tutorialVideo coming before Alpha

A walkthrough of all four steps, start to finish.

8iPad Home Screen with the iconScreenshot coming soon
What you end up with on the Home Screen

A fan project built on Daggerfall Unity (MIT) by Interkarma and the Daggerfall Workshop community. Mod authors are credited above and inside the app. Not affiliated with Bethesda Softworks or ZeniMax Media. The Elder Scrolls and Daggerfall, and the Daggerfall logo and artwork, are trademarks and copyright of ZeniMax Media, used here for a free, non-commercial fan port. You supply your own copy of the game data.

App icon: the Daggerfall lichCodex 64 · MrBean716 · Codex64ai on GitHub